Hi all,
I want to draw some pixels of the rendertarget texture with different color.
For that I must create staging texture, update data and then copy texture to rendertarget.
The issue is that my rendertarget has MSAA, but staging textures can`t be created with MSAA.
So, my option is to use resolvesubresource, but that method doesnt want to copy texture if it has non default usage.
I can create another texture without MSAA, then create staging texture from it and then copy rendertarget texture with resolvesubresource. That will let me get texture data and change pixel colors, but how do I copy Non-MSAA texture back to MSAA texture?
I didnt find any solution for that yet except not using MSAA rendertarget, but that no good option for me. Maybe there are some another way to solve this issue?