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Textures, polygons and system characteristics

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Hello all.
I, as the leader of the team and game designer as soon as will give technical task for my modeler for creating game models and other.
I want to say that i don't want to randomly put restrictions on the number of polygons, the size of texture maps, textures and other details.
I wish that my future game will run on maximum possible PCs of consumers, in accordance with characteristics of their PCs.
So I decided that it is best to determine which PC and with which system characteristics are sitting modern gamers. The only thing that I found it is: http://store.steampowered.com/hwsurvey/Steam?l=english .
Since I do not know exactly how, depending on the system characteristics of the PC to determine the maximum polycount of game scene, amount and size of the textures, etc., that is why I decided to ask you.
P.S Game developed on the latest versions of UE.
P.S.S I will be glad of any provided statistics, links and answers. Thank you :)

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