How to create gaps in an endless running game?

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Hi everyone,

So I'm currently learning game development using LibGDX and following this tutorial from http://williammora.com/a-running-game-with-libgdx-part-1/

Can anyone help me with creating gaps in the ground that player needs to jump? My current suggestion is that I need to create another actor for the gap/pit but I'm clueless on how to implement it.

Thanks!

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You can compute jumps with gaps using math or prefabs.

The math method would involve using sine and cos functions with some procedural math functions to create your gaps in the ground plane. You can then take the differential of that, which will give you the rate of change. The moment you detect a change in the direction of the slope a gap should form there. The details are up to you.

The prefab method is you have a set of predetermined shapes and rules on what is allowed to manage fairness.

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