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How to create gaps in an endless running game?

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You can compute jumps with gaps using math or prefabs.

The math method would involve using sine and cos functions with some procedural math functions to create your gaps in the ground plane. You can then take the differential of that, which will give you the rate of change. The moment you detect a change in the direction of the slope a gap should form there. The details are up to you.

The prefab method is you have a set of predetermined shapes and rules on what is allowed to manage fairness.

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