Sign in to follow this  
Medo Mex

FPS Player

Recommended Posts

I have been trying to create FPS player (character) in Bullet Physics

 

I tried to use btKinematicCharacterController with capsule ghost object but the player fall through the ground.

 

Any idea how do I get the player to walk on the ground instead of falling through it?

Share this post


Link to post
Share on other sites

I resolved the problem by adding the line:

m_overlappingPaircache->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());

However, the player penetrate the ground a little bit and then move up to get rid of the penetration, which case the player to appear going up and down sometimes.

 

Anyone know how to get the player to be stable on the ground?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this