Jump to content
  • Advertisement
Sign in to follow this  

Blender Vehicle Physics System | Arcady Version

This topic is 979 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! Last months I've been actively working on a vehicle physics system and I've approached something already. Here is what I've got!smile.gif

"Arcady Version"



Coming soon...

Coming soon...

An approximated vehicle physics system for use in any game which needs a car. It contains accuracy level of something like Need for Speed games in 2000-2010 period. It isn't difficult to setup and doesn't eat too much computing resources.

I hope you like it!smile.gif

Huge thanks to M?rti?š Up?tis for big bounty in this project.
Also thanks to:
sdfgeoff for helping me in the roots of project few months ago.
Edy for helping with project aswell.

Edited by adriansnetlis

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!