Hello! Last months I've been actively working on a vehicle physics system and I've approached something already. Here is what I've got!
"Arcady Version"
[video]https:
[/video]
[Download]
Coming soon...
[Tutorials]
Coming soon...
[Description]
An approximated vehicle physics system for use in any game which needs a car. It contains accuracy level of something like Need for Speed games in 2000-2010 period. It isn't difficult to setup and doesn't eat too much computing resources.
I hope you like it!
Huge thanks to M?rti?š Up?tis for big bounty in this project.
Also thanks to:
sdfgeoff for helping me in the roots of project few months ago.
Edy for helping with project aswell.