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    • By ThunderTwonk
      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
      I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg.
      The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)
      As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.
      Thanks for your time.
    • By Cahit Karahan

      Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
      I have just wanted to retouch and share this game, because it has a very important place for me.

      It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. 

      Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

      Even death at the end is worth the revenge. 
      Are you brave enough to jump into Tamarra's well?

      Survive from witch attacks, clown attacks and many scary creature.

      - Realistic 3D graphics.
      - Scary sounds.
      - Scary musics.
      - Best experience with headphones.
      - A demon cage where you can imprison all the demons one by one
      - The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
      - Countless beasts.
      - At the end of the well there is a hidden surprise for you.

      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

    • By INFRA
      SCAN. DRILL. SURVIVE.   ISOLATED Release in May 1st 2018   https://store.steampowered.com/app/805950/Isolated/   A game by Jérémie Bertrand Music & Sound Design by Pierrick Querolle *** Our solar system has been invaded by strangers. For the purpose of a possible negotiation, a team of astronauts is sent to the moon. Alas, they are shot before even arriving on the scene. Only one astronaut survives the crash and his only goal will be to go home...   GAMEPLAY   Shoot enemy ships to avoid being invaded. Be precise in your movements, because it's better to lose a bit of life at the top than to lose it all at the bottom. Take out your drill to destroy the stones in your path. Validate your identity to cross the different laboratories. Reach the flag before losing your three lives.   And all that... at the same time! Will you be able to go home? If the answer is yes, how long will it take?
    • By BigJiggly
      Hello! So, I've been the leader of BJP for a while now. I'm a bit bored of taking the role I always take, leader. I was hoping someone out there is looking to forge a team maybe and needs a programmer. 
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      I have used Unity for over a year and a few months, I'd consider myself an intermediate at the Engine, but to this day Unity still surprises me. 
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      If you're a new team and need a programmer that has high levels of ambition and strives to maintain the motivation throughout the team, then I'm your guy. I don't care if you're just beginning because I'm all for helping people learn!
      To finish this off: I like to get things done and I like to get them done right the first time, if I fail I will do it again and again, etc, until I loose all motivation. So if you're a modeller or an artist, please don't leave me to do all the modelling/art as well as the programming and sound. I do have experience in all those areas but my main power is in programming and I'd prefer to keep it that way.
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    • By Alexia
      Hi all,
      A small team are currently undertaking a fairly large game project involving multi-playing, taming and other complex game mechanisms.
      We are looking for someone who is experienced in programming a wide range of mechanisms, more information is on our discord server. It is also a learning experience and we wouldn't expect you to know how to do everything we wanted, but just ask that you would be willing to learn how to.
      If you are interested in joining the (rather long term project) just message me and i'll add you on discord.
      Thanks for your time,
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Unity C# and Java interop

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This is a bit of a long post, but I want you to understand why I am doing what I am doing. The why affects the what... if you see what I mean.


A few years ago I needed some meshes for a technology demo. It was for internal use only, so I wasn't really bothered about copyright issues.


I found this website http://www.sas1946.com/main/index.php


It had exactly what I needed. The meshes were in a strange format, but I quickly reverse engineered the format and wrote an importer and knocked the demo out.


Even though the public never saw the demo, I still  felt  I owed the guys something, so I used the knowledge I had gained in the demo to write them a tool that displayed meshes without having to jump through hoops and actually get it in the game.


It was well received and over time has suffered from feature creep. You can now use it to test weapon loadouts, particle emitters, animation, and a thousand other things.


The last main job I want to do is extend the tool to create the basic files needed to actually get a mod into the game.


The way the game works is you have a core engine written in C++, hidden away inside the game. It calls out to Java class files for aircraft specific data.


For example it will call moveElevator(float f)  on the Java class for an aircraft every time the elevator position changes. It is the Java classes responsibility to reflect this in the visual mesh.


This means that the modding community is polarised into two groups. Those who can code Java, and those that can't.


It must be incredibly frustrating for the 3D artists to spend months researching and creating a mesh for an aircraft and then have to wait for some kind person to write the java code you need to actually fly it in the game.


I want to remove that frustration.


On the face of it, it should be an easy task. I create a wizard that walks them through the process, a gui to display what they have done, and a bit of code to output it as Java.


However that's not enough for me. I want to make it really easy to use.


Has anyone come across a way of invoking Java classes from C#?


What I want to do is build a jar file with all the current aircraft compiled and ready in it. Then query this jar file from C#.


This will allow me to give the end user a list of existing aircraft. They can then start by basing their new mod on an existing aircraft.


In java it would be

class SPITFIRE2b extends SPITFIRE

In a lot of cases this would be enough to get the aircraft into the game and test it. Later the files could be edited by someone who knows what they are doing to really make this aircraft more than just visually different from the existing one.


I also want to allow the end user to be able to select an aircraft type from a list extracted from the jar files.


Once again in Java this would be

class SPITFIRE2b extends SPITFIRE implements TypeFighter

Then I want to be able to allow the end user to tweak values and test.


This means that I will need to be able to call methods on the Java class and have the java class call methods in a C# class.


Has any one tried this before?


Any good examples I can study?


Cheers guys, and sorry for the long post


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Perhaps something like: http://www.prodigyproductionsllc.com/articles/programming/decompile-java-using-c/


or https://msdn.microsoft.com/en-us/library/y9teabc2%28VS.80%29.aspx


Maybe one of those potential ideas will help you.


Also if I remember correctly jar files are really just zip files. You can "extract" the jar file and look at the class files inside of it... I don't know if you will be able to do much with the class files but if you extract the jar file to a temp directory and then iterate through the files you should be able to determine the names of things potentially.

Edited by shadowisadog

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Yes I'm coming to the conclusion I may need to do some de-compilation.


I'll have a think about it and see what I can come up with.



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jd-gui and ILSpy are the decompilers I use for Java and C#, respectively. Both have source code available that you can use.

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