• Advertisement

Archived

This topic is now archived and is closed to further replies.

Shading, specifically GL_PHONG_WIN

This topic is 5904 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, so I was surfing the net and came across the extension GL_PHONG_WIN used like glShadeModel(GL_PHONG_WIN). I had three shadings, flat, smooth, and phong. I saw absolutely no differance between the smooth and phong shading when I included lights and everything and was wondering if anybody else has ever used phong shading like this. Do you notice a differance? I''ve implemented it on the teapot, and sphere with the sphere having different tesselations. I also implemented in on a cube. Just curious. Thanks. Mat

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement