Hello, in my game I'm trying to implement bullet penetration through objects using raycasting.
The elements I know how to determine are the Start Point, Enter Point, and Surface Normal. The problem I have is how to find the Exit Point. With that I can calculate the Depth/Penetration Distance and continue the ray in the same direction. Does anyone know how I can find the Exit Point, knowing the direction of the ray, enter point, surface normal, and size and position of the object? I appreciate any help.