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I'm trying to code a loading animation from this link http://projects.lukehaas.me/css-loaders/, the one I'm coding is the most top left corner(the 1 one), I code it up but it looks too complicated so I'm wondering does any one have a better solution , thanks :)

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

float Timer;
float Timer3;

public float delayTime;
public float dist;

bool anim  = false;
bool anim2 = false;
float Timer5 = 0 ;
// Use this for initialization
void Start () {
Timer = 0;
Timer3 = delayTime;
}

// Update is called once per frame
void Update () {

if (anim == true) {
//this Control the scale of the bar
Timer += Time.deltaTime * 5;
float a = Mathf.Sin (Timer);
Debug.Log(a);
if (a < -0.95f) {
anim2 = true;
}
if(anim2 == true){
a = -1;
//this control how long it will stop
Timer5 -= Time.deltaTime;
if(Timer5 < 0.0f){
//reset the values so it can start the animation
anim2 = false;
Timer5 = 3.0f;
Timer = 5f;
}
}
this.transform.localScale = new Vector3 (this.transform.localScale.x, 0, a + 2);
}else{
//this control the delay of the image
Timer3 -= Time.deltaTime;
if (Timer3 < 0) {
anim = true;
}
}

}
}


Edited by KitKat20152016

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You might want to look into animation clips?  Otherwise, if you want to do it through code, you might want to look into coroutines, I think it might make it cleaner.

Edited by ferrous

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Trailer:

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