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Space Shooter Enemies

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Hey everyone!


I'm currently working on a Darius Gaiden type space shooter, and I'm having some problems with the enemy AI (sort of AI, I guess). I want to make enemies move in all sorts of patterns (like so and come in in waves. I have some ideas that include using animations to move them; using the NavMesh and letting the enemies find their path through some empty game objects; using some asset called "ITween". There are more types of enemies and each has their own pattern, maybe even more patterns. They are not reacting to the player's action (no dodging etc.), they just follow their paths. 


Thank you very much and have a nice day!

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