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Sword7

Terrain LOD - split decision using fov

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Folks,

I am figuring formula for split decision by using varying FOV. I read some books about terrain 3D engine and some papers but they did not mention any formula for split decision. One of books mentioned simple formula by using metric errors and system errors but did not mention more information about error determination.

Does anyone know any source about clearly explanation about formula for split decision by using metric errors and varying FOV?

I am trying to develop procedural planet routines for orbiter simulation.

Thanks!

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