Sign in to follow this  

Terrain LOD - split decision using fov

This topic is 640 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Folks,

I am figuring formula for split decision by using varying FOV. I read some books about terrain 3D engine and some papers but they did not mention any formula for split decision. One of books mentioned simple formula by using metric errors and system errors but did not mention more information about error determination.

Does anyone know any source about clearly explanation about formula for split decision by using metric errors and varying FOV?

I am trying to develop procedural planet routines for orbiter simulation.

Thanks!

Share this post


Link to post
Share on other sites
Sign in to follow this