Sign in to follow this  

Terrain LOD - split decision using fov

Recommended Posts


I am figuring formula for split decision by using varying FOV. I read some books about terrain 3D engine and some papers but they did not mention any formula for split decision. One of books mentioned simple formula by using metric errors and system errors but did not mention more information about error determination.

Does anyone know any source about clearly explanation about formula for split decision by using metric errors and varying FOV?

I am trying to develop procedural planet routines for orbiter simulation.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this