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marcelofg55

Open Adaptive Music Library

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Hi all, I want to share with you this library I have been working on, it's called Open Adaptive Music Library, and it's aimed to help game developers to implement adaptive music in games. It's free and open source.

 

OAML on github: https://github.com/marcelofg55/oaml

OAML on itch.io: https://marcelofernandezmusic.itch.io/oaml

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Nothing really, it was just pure question. Unfortunately I don't think I'll use it any time soon, I'm not working on stuff using sound but back when I was I really missed having some framework for that.

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noob here... i'll check out your link. can you clarify what "adaptive music" is?

and how it differs from "procedural audio" ... 

I'm actually on the look out for a physics based audio engine and trying not to start a new thread on it until I know some more basics

Edited by urfx

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