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Blackson

pod racer or wipeout

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Which mechanic works better. Racing or Zone control. Can they coexist or would having both mechanics in one sim be too extreme?

 

I have created a prototype A.G. racing "lite-simulation" (some modified physics). It works well and captures the essence of "pod-style" racing. Now I wonder if adding weapons and powerups is "over-cooking" the core mechanic.

 

Take a look and let me know what you think!

 

some game play video:

 

https://www.youtube.com/watch?v=FQmqcW1PDgc

 

https://www.youtube.com/watch?v=hEJL_xJBmyQ

 

https://www.youtube.com/watch?v=vcZTfQH8dKs

 

title2_Wallpaper.jpg

Edited by Blackson

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I think it's all up to personal taste.  I prefer some combat in my racing, like Wipeout, though one of my favorite modes of Wipeout was also the endless mode, that had no weapons, just ever increasing speed.

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This is what I am leaning towards with my thoughts. Some tracks work better for battle, some for straight up racing (I guess I could even say some sections of tracks - that could be interesting, a "mixed mode"), thanks for that!

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