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OpenGL Anyone using OpenVr / SteamVR?

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I'm having issues integrating OpenVR into my engine. I've already done Oculus (LibOVR) which works fine... but my OpenVR code causes a TDR on NVidia drivers and with AMD drivers it works for a little while but then outright crashes the entire OS and causes a reboot :(


I'm checking all the error return values and the API tells me I'm using it correctly.

I've asked on the private developer forums and the public forums for help, but Valve don't seem to bother checking them.

I've double-checked the API docs, but they're horribly out of date.

I've double-checked against the sample code, but it's OpenGL only and I'm using D3D11, so maybe I've missed something...


If someone has a working OpenVR D3D11 implementation, I'd love to share notes!

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