Currently, I have a list that hits around 15,000 objects that is sorted using
toLoad.Sort(delegate (Vector4 first, Vector4 second) { return first.w.CompareTo(second.w); });
As expected, this generates a bit of lag. I was wondering if there are any better data types to store so much (that can still be sorted, of course). I was also wondering if the way I'm sorting it is part of the problem.