My bvh test data has an offset from root to each end site of about 100 meters
I don't know why, but how come the mocap data offset is so wide.
So I enlarge my .x file to match it as well.
It works well but when coming down to the game,
should I scale the mesh up accordingly then scale down again in the game because I expect the character to be 1.6-1.8 meters tall.
I can't really scale down the bvh to match the character mesh because
the mocap will be totally torn apart.
What I just can do is to scale up the character to match the mocap and scale it down in my game...
What is your opinion?
Thanks
Jack
Mapping of bvh and x data
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