• Advertisement
Sign in to follow this  

Mapping of bvh and x data

This topic is 727 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My bvh test data has an offset from root to each end site of about 100 meters
I don't know why, but how come the mocap data offset is so wide.
So I enlarge my .x file to match it as well.
It works well but when coming down to the game,
should I scale the mesh up accordingly then scale down again in the game because I expect the character to be 1.6-1.8 meters tall.
I can't really scale down the bvh to match the character mesh because
the mocap will be totally torn apart.
What I just can do is to scale up the character to match the mocap and scale it down in my game...
What is your opinion?
Thanks
Jack

Edited by lucky6969b

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement