Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Texture Blending

This topic is 6149 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am work on a isometric game. I have the engine in D3D, and I need to make the terrain transitions (water-coast, grass-coast, etc) I want to do with texture blending, but I dont know how to. Please, if you have some example of this, It will be wonderful!! Please, reply Thanks to everybody Cheers Arcangel

Share this post

Link to post
Share on other sites
Original post by S1CA


You''ll have to set up a macro to dump this info, that and the info on how to setup the D3D debug spew.

Stay Casual,

Drunken Hyena

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!