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Texture Blending

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Hi, I am work on a isometric game. I have the engine in D3D, and I need to make the terrain transitions (water-coast, grass-coast, etc) I want to do with texture blending, but I dont know how to. Please, if you have some example of this, It will be wonderful!! Please, reply Thanks to everybody Cheers Arcangel

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Original post by S1CA


You''ll have to set up a macro to dump this info, that and the info on how to setup the D3D debug spew.

Stay Casual,

Drunken Hyena

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