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Procedural character animations. What is the state of the art?

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Greetings,

 

I'm a programmer and I'm interested in programmatic character animation - walk, run, bipedal, many-legs creatures etc. What is the state of the art today? I heard about NaturalMotion's Euphoria system. Also I saw Ubisoft's IK Rig system. They look amazing. Where can I find info about similar algorithms?

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