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nbertoa

Unity Multithreading exercise - Bouncing particles

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What about combining #2 and #3, so that the simulation is multi-threaded and can also overlap with the rendering :)

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Hi hodgman.

In #3 I tried to do that.
1 thread - rendering
1 thread - uses parallel for from intel tbb to execute simulation in parallel

Once I learn D3D12, I want to implement simulation in compute shader and compare with these solutions and between D3D11 and 12

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In #3 I tried to do that.
1 thread - rendering
1 thread - uses parallel for from intel tbb to execute simulation in parallel

Oh cool -- I missed the parallel for, and thought it was simply using two threads.

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