Multithreading exercise - Bouncing particles

Started by
2 comments, last by Hodgman 7 years, 11 months ago

Hi community

I want to share a post I did about an exercise with multithreading

https://nbertoa.wordpress.com/2016/03/10/multithreading-exercises-1-bouncing-particles/

Hope it is useful :)

Advertisement

What about combining #2 and #3, so that the simulation is multi-threaded and can also overlap with the rendering :)

Hi hodgman.

In #3 I tried to do that.
1 thread - rendering
1 thread - uses parallel for from intel tbb to execute simulation in parallel

Once I learn D3D12, I want to implement simulation in compute shader and compare with these solutions and between D3D11 and 12

In #3 I tried to do that.
1 thread - rendering
1 thread - uses parallel for from intel tbb to execute simulation in parallel

Oh cool -- I missed the parallel for, and thought it was simply using two threads.

This topic is closed to new replies.

Advertisement