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oTakhi Platform: WebGL Realtime Fluid Simulation System

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We are very proud to have completed the first WebGL-based fluid simulation system implemented entirely on the GPU for real time performance.


Here are a few early sneak peeks.







Visit this sample app to see how obstacle velocity affects smoke dynamics.


You can also play with the flamethrower project in our free online editor: PetriDish.



Note that when WebGL 2.0 is released, it will get 10x performance boost and much better quality from free tri-linear interpolation of texture3D and multiple render targets.

Edited by mfdesigner

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