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Is WPF 3D Scene Graph or a Non-professional Toy?

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no mention of shadows

 

https://msdn.microsoft.com/en-us/library/ms747437(v=vs.100).aspx#lights

https://msdn.microsoft.com/en-us/library/ms746607(v=vs.100).aspx

 

this is the only WPF google image with shadows:

 

https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.codeproject.com%2FKB%2FWPF%2Fwpfrendering%2Fscene_mlt_small.png&imgrefurl=http%3A%2F%2Fwww.codeproject.com%2FArticles%2F38016%2FWPF-D-Kerkythea-Exporter&docid=le-9iC6XbkVptM&tbnid=qILR8mB8RbhdtM%3A&w=640&h=436&bih=813&biw=1600&ved=0ahUKEwj6xeTy9MLMAhXEeSYKHU4FCu4QMwgtKBAwEA&iact=mrc&uact=8

 

 

WPF looks to be  wrapper API for DX that implements a subset of Dx functionality for use in .NET business, scientific, and engineering apps.  it does not look like its designed specifically for games - or with game development in mind at all for that matter..

 

you know you can google this stuff yourself.

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Thanks for information. I googled it but could not find any sign of supporting shadows. I guess if it was something supported it would be first listed on msdn.

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WPF is, first and foremost, designed for building application user interfaces, not games. It has some stuff intended to provide "rich" 3D or 3D-ish UX that can be leveraged to make games, but it would never be my first choice for doing so.

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