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[Free] Silly Bubbles - Item Collecting - Bubble Popping

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As a humble indie developer, I pined to make a game that would be easy to learn, quick to play, and rank high on satisfaction. I've always wanted to see people enjoy playing a game that doesn't take a manual to learn. What I've developed is being described by reviewers as "exciting short session play".
Lots of recent press has drawn attention to the "whales" spending buckets of money on games that trigger addictive impulses. Silly Bubbles was developed to trigger the same impulses, but with one key difference—no money necessary. It's free, with ad support. The design is deceptively simple, with an item collection system that produces common, rare, and ultra-rare items. There will never be a store to sell items which means any collection will be genuine.
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Edited by jshepdevelopment

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