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Dyn DxDll load -> how access global obj

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I recently changed my code to dynamic dll loading of all DirectX dlls to give reasonable error messages to customers when their dx version is wrong / not correctly installed. This works fine for all component but DirectInput: dinput.lib contains the three globally defined objects df_mouse, df_keyboard, df_joystick (or the like) that my compiler sees only when using the lib. I don''t know how to access them with the dll function pointer, any help is greatly appreciated. - thomas

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