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Education & research points

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It's for this game http://store.steampowered.com/app/446000/ (the Emperor focused 4X in space I was writing here about the last 3 or so years :D)

 

 

I have this "Education" varable which can be increased by budget setting (cost per turn) and by technolgies (+X to Education). So, far so good.

 

The effect of Education is an increase of research points per turn (10 education means +10% to research points). Mechanically it's good but... it makes no sense :D It should be called "Research points bonus" or something :D Or it should have a slight different effect or an additional effect maybe?

 

 

Note that the game is not a school system simulator, I just need a very small subsystem to allow some cute techs like "Brain drugs, +3 to education" and something to allow the player to invest in research points generation speed.

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"Investigation" sounds more intuitive to me, if you want a different name. Or "Science", although it's probably as unclear as "Education", I find it cooler.

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