d3d with dinput
hello
whenever i use dinput with my d3d app it duzen works.
i found out that e call to DirectInput8Create() fail.
however if i disable all d3d stuff in my code..it works..
does anyone knows what could have caused this ? and how to solve it..
thanxs in advance.
Hmm, you''re not trying to use a IDirect3D8 object in the DirectInput8Create function, or something?
nope...however i can get it to work now
previosly i had put all stuff into a class n it wundn''t work but now i took all out and use them as plain funtions...wierd
previosly i had put all stuff into a class n it wundn''t work but now i took all out and use them as plain funtions...wierd
hi..i hve another question here...
i''m tryin to get the screen position of the mouse here n i was wondering where the initial position of the mouse be ? e center of screen ?
i''m tryin to get the screen position of the mouse here n i was wondering where the initial position of the mouse be ? e center of screen ?
quote:Original post by Anonymous Poster
hi..i hve another question here...
i''m tryin to get the screen position of the mouse here n i was wondering where the initial position of the mouse be ? e center of screen ?
by e wae i m getin the mouse coord by relative.tanks
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