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Game servers?

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I could search this on google but I prefer automated multiple answers hehe. If one day I'm able to develop a game how would I make it up? I mean would I need a host/server from the net like when putting a website up? How much do they usually cost?

Sorry for these dumb questions I'm just really starting out (Started with HTML, CSS, JSScript) so bear with me.

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I mean would I need a host/server from the net like when putting a website up? How much do they usually cost?

Putting a website up?
Are you talking about HTML5 Games?
For most games, which are not massively multiplayer or don't require lot of authentication, shared hosting will suit well.
Otherwise you'll need vps hosting or dedicated server hosting.

How much do they usually cost?
For shared hosting, you have Dream Host, Blue Host, Hostgator, etc.
Here are some rated options for VPS and dedicated server hosting:
Check out the pricing yourself!
For the last 2 options, you can get a lot of free credits.

Actually, I would suggest starting out with learning game development first.
Since, before I started I had various doubts about how various things work and I wasted a lot of time dreaming about those things.

Here are answers to some common questions before starting out, they helped me a lot.
http://www.gamasutra.com/blogs/TommyRefenes/20130107/184432/How_do_I_get_started_programming_games.php

More getting started resources, they would give some more insight:
Good Luck!
I'm talking about any kind from a web game to mobile ones. Not necesarilly using HTML5 because I lost interest with making website (I feel comfortable with HTML 4).

I suggest you start with simple SINGLEPLAYER games first before worrying too much about the cost of servers.

Because without a client you have no game at all. And creating that client, the game logic, and the content is already enough to learn about for years.

The usual routine is to start with simple 2D games like pacman, and slowly move up the ladder until you reach your destination (be it 16bit style 2D sidescrollers with pixel art, or 3D openworld sandbox games).
When you are competent enough to actually build your game client, I would start worrying about the server part.
Of course, if you are already skilled enough, it might make sense to write the server before creating the client. For learning purposes, that sounds the wrong way around to me.


But that is me, of course you can start with the game server if you like writing servers more than having a working game (without multiplayer, but at least you can move things around). Just pointing out that you might put the cart before the horse.

Good luck!

So I wont need a server to host a game and put it in public (Offline and Singler Player OFC)? Like can others play a game either from computer or from mobile just by downloading it without the developer getting a server?

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Depends on where you put the game, If you make a mobile game for Android then you'd upload it to google playstore and the people only need to download the game off the store, or if you're using a game website like kongregate for browser games, same again they can play in the browser using Kongregates stuff. 

 

Of course if you want to direct people to your own website to download the games you'd need to mess around with servers and hosting for yourself that way.

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Depends on where you put the game, If you make a mobile game for Android then you'd upload it to google playstore and the people only need to download the game off the store, or if you're using a game website like kongregate for browser games, same again they can play in the browser using Kongregates stuff. 
 
Of course if you want to direct people to your own website to download the games you'd need to mess around with servers and hosting for yourself that way.


Ok make sense now...Thanks

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I could search this on google but I prefer automated multiple answers hehe.

 

 

This is, for reference, quite rude.

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