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Unity 2d Free Form Deformation - looking for example source code/friendly algorithm

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Hello i want to implement to my game in unity FFD, but truthfully whilst in current game i an asset which creates me meshes from svg data, so additional i want to be able to deform created meshes with control points during runtime, i seems to not be able to find any implementation of any algorithm for 2d FFD on web, and truthfully from science papers i rather don't understand much since most of them required to be at least at good level of knowledge within this subject. What i search is either any implementation of FFD in 2d in any programming language (preferable c#) or any article that has a pseudo code inside so i as programmer could faster understand it.

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