Advertisement Jump to content
Sign in to follow this  

Goblin Dungeon

This topic is 980 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone,
I'm working on a rogue-lite and I'd love to get some feedback on it in its early form.
Goblin Dungeon is a coffee-break RPG featuring scenarios that consist of five dungeon levels of increasing difficulty, culminating with a showdown with a boss monster. The player controls a party of four brave adventurers from different character classes, offering various ways of completing levels. Characters gain Xp and spend them on stat and skill upgrades, such as spell unlocks. Vanquished enemies leave behind loot such as weapons and armour that greatly increase the heroes' chances of survival.
The game is played out in real time, but a turn-based mode is under consideration. Cooperative multiplayer is a possibility in the future.
The beta version can be download here:
- Procedurally generated dungeons - no two playthroughs are ever the same
- Control a team of up to four adventurers
- Many and varied monsters to fight
- Gain experience, and improve your characters' stats
- Unlock new characters to play
- Loads of loot and items to discover and use
- Dodge traps and hazards
I'd really appreciate any feedback, either here or by email:

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!