Jump to content
  • Advertisement
Sign in to follow this  
poigwym

what is a material system in game engine

This topic is 851 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

what thing the material system should support ?

I don't know the input and output.

one implement like unity3d,  it provide build in shader, and we just need to select texture.  even we can make custom shader.

one implement like ogre, it seems it can real time combine shaders! 

 

 

Share this post


Link to post
Share on other sites
Advertisement

it probably depends on the engine or library in question. 

 

for example, in dx9., materials are a way to describe how the surface of an object interacts with light, with settings like ambient, diffuse, specular, and emissive.

 

which particular engine or library are you interested in? the docs should have info on its particular materials system, what it does, and basically how it works.  

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!