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Opinions about tire model idea

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I came with this idea while driving to school(all I can think of is exams and vehicle physics :D). For me it seems pretty cool. What's even better is that I could define each of those rays as a brushes. Than I could use brush calculations(something like this: https://www.researchgate.net/publication/228729763_Brush_tire_model_with_increased_flexibility?enrichId=rgreq-7ba14472-47af-47bf-a289-e7086157ebad&enrichSource=Y292ZXJQYWdlOzIyODcyOTc2MztBUzoxNzI0NzIzNTk5ODkyNDlAMTQxODEzMjAyMzk4MA%3D%3D&el=1_x_2) to find out the correct vector for brushes. This may result in high-accuracy simulation(and the brushes should actually solve low-speed problem when used physically, I think). Here I could define some samples. Possibly it would calculate a vector relative to suspension and turn off brushes that are facing upwards at a specific angle range for framerate improvements.
I would like to hear your opinions about this idea. [Classified wording deleted by moderator]
I am making it for Blender, but it might be compatible with any GE.
Thanks everybody! :) Edited by Tom Sloper
Collaboration / profitsharing wording deleted

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