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dpadam450

OpenGL OpenGL Fonts Tip

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I went back into my old font code which is from the old NEHE tutorial years ago. I finally had the need to support multiple fonts because I actually want to release a game. I'm using wglUseFontBitmaps and CreateFont.

 

Anyway maybe someone will stumble upon this and help them down the road but it took me a while to figure. The tutorial was using ANSI_CHARSET instead of  DEFAULT_CHARSET, so 99% of the fonts I used seemed to not work at all. For instance webdings wasn't showing symbols but was printing like a normal font.

font = CreateFont(  -1*fontSize,
                        0,
                        0,
                        0,
                        FW_DONTCARE,
                        FALSE,
                        FALSE,
                        FALSE,
                        DEFAULT_CHARSET,
                        OUT_TT_PRECIS,
                        CLIP_DEFAULT_PRECIS,
                        ANTIALIASED_QUALITY,
                        FF_DONTCARE|DEFAULT_PITCH,
                        fontName);

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I would say don't use NeHe tutorials for anything anymore.  They're so outdated.

I use FreeType 2, there are plenty of tutorials for it too.

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I would say don't use NeHe tutorials for anything anymore.  They're so outdated.

I'm outdated. I'm on GL 2 still.

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