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Info on mode-x?

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Hi! Can anyone introduce me to mode-x? Or refer to a good tutorial? I''m making a fractal generator and 320x200x256 just isn''t enough. I have read that you can get up to 1024x768x256 using VESA or something, and that would be perfect! I have programmed quite a bit in mode 13h, so the algorithms are pretty familiar. I''m using c++ (BCB at the time). I would appreciate any help! -Gunne

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Thanx for the link. I had seen that one before, and the problem is that it includes a lot of different features such as line drawing, circles, whatever... And all I need is information on how to get in to the mode, and maybe how to plot a pixel if I can''t figure that out.

Is there any other good tut''s out there

Gunne

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Tjäna gunne!

Try www.programmersheaven.com . A great resource for pretty much
anything you want about programming. They have alot of ModeX tuts.

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Guest Anonymous Poster
tjäna.

I have checked that one out before. What I am looking for here is basicly someone why knows about this sort of stuff so that he/she (she, yeah right) can answer some specific questions...

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Michael Abrash''s Black Book has some stuff on Mode-X programming. However, I think most of it is in assembly - I haven''t read the book in a while

Anyway, the book is now online for free at:
http://www.geocities.com/asciimail/freebooks.htm

Hope this helps,
~Shaun

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Guest Anonymous Poster
mode-x has got 320*200 too,
but with double buffering

(Ok up to 360*480)

look for VESA, not for mode-x

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