Info on mode-x?
Hi!
Can anyone introduce me to mode-x? Or refer to a good tutorial?
I''m making a fractal generator and 320x200x256 just isn''t enough. I have read that you can get up to 1024x768x256 using VESA or something, and that would be perfect!
I have programmed quite a bit in mode 13h, so the algorithms are pretty familiar. I''m using c++ (BCB at the time).
I would appreciate any help!
-Gunne
Thanx for the link. I had seen that one before, and the problem is that it includes a lot of different features such as line drawing, circles, whatever... And all I need is information on how to get in to the mode, and maybe how to plot a pixel if I can''t figure that out.
Is there any other good tut''s out there
Gunne
Is there any other good tut''s out there
Gunne
Tjäna gunne!
Try www.programmersheaven.com . A great resource for pretty much
anything you want about programming. They have alot of ModeX tuts.
Try www.programmersheaven.com . A great resource for pretty much
anything you want about programming. They have alot of ModeX tuts.
tjäna.
I have checked that one out before. What I am looking for here is basicly someone why knows about this sort of stuff so that he/she (she, yeah right) can answer some specific questions...
I have checked that one out before. What I am looking for here is basicly someone why knows about this sort of stuff so that he/she (she, yeah right) can answer some specific questions...
Michael Abrash''s Black Book has some stuff on Mode-X programming. However, I think most of it is in assembly - I haven''t read the book in a while
Anyway, the book is now online for free at:
http://www.geocities.com/asciimail/freebooks.htm
Hope this helps,
~Shaun
Anyway, the book is now online for free at:
http://www.geocities.com/asciimail/freebooks.htm
Hope this helps,
~Shaun
mode-x has got 320*200 too,
but with double buffering
(Ok up to 360*480)
look for VESA, not for mode-x
but with double buffering
(Ok up to 360*480)
look for VESA, not for mode-x
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