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DX12 Matali Physics 3.8 Introduces Deformable Triangle Meshes And Advanced Destruction

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We are pleased to announce the release of Matali Physics 3.8, version which introduces significant functional enhancements.


What is Matali Physics?
Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in three editions and is available across multiple platforms:

  • Android
  • BlackBerry OS
  • *BSD
  • iOS
  • Linux
  • OS X
  • SteamOS
  • Windows 10 UAP/UWP
  • Windows 8/8.1/10 Desktop
  • Windows XP/Vista/7


What's new in version 3.8?

  • Deformable triangle meshes. This functionality makes possible real-time deformation of triangle meshes together with full collision detection;
  • Advanced modeling of objects destruction process. This functionality significantly simplify implementation and control of objects destruction, while providing high performance and realism of the simulation. Currently, each group of physics objects can disintegrate spectacularly in a manner defined by the designers;
  • A more flexible model of collision groups;
  • Matali Render 2.5 add-on with comprehensive support for tangent space needed for effects such as normal mapping and related techniques. Support for the tangent space is ready for both the high-level programmable APIs and DirectX 12.





Main benefits of using Matali Physics:


  • Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit)
  • Advanced samples ready to use in your own games
  • New features on request
  • Dedicated technical support
  • Regular updates and fixes




The engine history in a nutshell

Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.

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