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sunsflower

is love2d suitable for a more serious game?

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hi, I wonder if anyone has made any larger game(many many renderings i mean) with love2d? or is it too slow to do that?

thanks!

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Absolutely! Just about any engine is good for serious games. Also there are a few large game projects being made with Love2D. Take a look at Journey to the Center of Hawkthorne. Mostly made by the community based off of a show.

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I've taken a pretty good look inside Love2D's C++ source over the years and I like it quite a bit! I wouldn't think it's too slow. Sure, you'll do things in Lua but if you write decent code most games will run very well. As for rendering many things they do have sprite batching code, so I don't imagine performance would be a problem for most 2D games. Here's a link to their sprite batch thing -- they recommend using texture atlases in the event more performance is needed.

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