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[iOS] [GAME] [PAID] Armadillo Smash now available on Apple App Store

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Armadillo Smash now available on App Store for iOS and Apple TV
 
Armadillo Smash was created using the SpriteKit framework. The original idea was to use a wearable as an input device for a mobile game. The game evolved many times during its creation due to modern day smart watch limitations but in the end it stayed true to the goal. I was even able to take it one step further and added support for Apple TV. This is also why I decided to use Fabric to track the analytics, their SDK is adequately documented for projects with tvOS targets.
 
I learned many things in this time around and will definitely do some things differently for the next one. First of all, Alfa-funding is something I would consider after reflecting on how my release went. Secondly, I would have waited to launch until I had a chance to send out the press kit and review code pre-release. Finally, one big mistake I made was not ending the TestFlight Beta before I shipped the real game. The Beta was still active one month into the launch and users were still able to post scores on the recently cleared leaderboards.
 
 
Armadillo Smash is a simple yet addictive, retro-style, endless bouncer that is easy to pick up but hard to put down. With the help of Pepe and Rodo, launch Mando the armadillo sky high. Then, tap when Mando is in the center of the target to keep him bouncing his way across the Texas hill country. Improve your skills to grab more skulls and top the leaderboards.
 
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The original Tap-to-Bounce gameplay makes Armadillo Smash a must-share experience. Friends will want to play after looking over your shoulder. Normally, this would mean handing your phone over. With Armadillo Smash, your friends can join in on the fun using an Apple Watch as a controller while you also play.
 
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Download Armadillo Smash on your iPad to experience the high-quality, original HD art that is designed to look amazing on any display size.
 
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You also get the Apple TV version that features achievements, leaderboards, and controller support.
 
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Armadillo Smash even comes with a unique calibration feature to preserve the user experience allowing the game to work well with any TV or monitor.
 
 
About the Developer:
Rudy Gomez is a Texas native who relocated to the west coast to pursue his dream of making games. Gomez attended the Make School Summer Academy in 2014 and released his first iOS game, Jumpfrog. Armadillo Smash is Gomez' second iOS game.
 

 

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