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Marching blocks/liquid real time system

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So, I've been thinking about writing an engine and work on the issue of real time, realistic liquid. The project will be in a marching blocks base/ voxels and likely follow some form of physics interaction with other voxels. I'm just wondering if any one has tried making a system like this, or has any of the links to the fundamental mathematics behind real time liquid, and if at all possible real time voxel liquid. I have read over some of the MIT publishing and other university studies, but haven't found anything plausible as of yet.

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