Jump to content
  • Advertisement
Sign in to follow this  
WhiteKnight

Marching blocks/liquid real time system

This topic is 930 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So, I've been thinking about writing an engine and work on the issue of real time, realistic liquid. The project will be in a marching blocks base/ voxels and likely follow some form of physics interaction with other voxels. I'm just wondering if any one has tried making a system like this, or has any of the links to the fundamental mathematics behind real time liquid, and if at all possible real time voxel liquid. I have read over some of the MIT publishing and other university studies, but haven't found anything plausible as of yet.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!