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Tsu

SDK?

5 posts in this topic

First off, i''ll apologize for asking this, as probably a hundred or so others have before, but how might i get into programming with opengl? i saw somewhere that there isnt an SDK like DX, so i''m still not understanding how to program with it... (i''m REALLY sick of Allegro, and for some reason i can''t download the directx sdk) For your information, i''m using windows, but i have various different distributions of linux at my disposal, so it''s not a problem to switch (although it would take a few hours out of my day ) Would the "SDK", so to speak, be inlcuded with a dist. of linux (red hat or mandrake)? do i have to download a huge file (i have dial-up)? __
Tsu

"!" - Guard-type person, Metal Gear Solid / MGS2
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check out NeHe
I haven''t personally read through it all, but it seems to go through everything to get you started.
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It doesn''t have an SDK in the Microsoft DirectX sense, but it has well documented APIs, plenty of examples (thanks to Nehe and the fact that most college students who study 3D animation use OpenGL in their classes), and a ton of utility programs.

Check out:

http://opengl.org

and Nehe as the last poster mentioned. You can find the link here on GameDev (too lazy to find the link) but I think it''s:

http://nehe.gamedev.net

If you got some cash, you can pick up books on OpenGL too. I don''t own any personally, so I can''t recommend, but there are plenty of big books to read.

g''luck!

R.
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download the sdk''s from nvidia + ati. also get glut its a wealth of examples (more than 100 example programs)
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If your on Windows and have Visual Studio you are all set to program OGL. VC++ comes with the GL headers look in your VC++ include/gl folder. Also in the lib folder you should find opengl32.lib or what ever the exact name is.

And then go to http://nehe.gamedev.net for explanations on how to link the libs into a VC++ project.
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Thanks for all you''re help... i think i know what i''m doing now...

__
Tsu

"!" - Guard-type person, Metal Gear Solid / MGS2
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