Hi Guys,
Apologises if this has been answered somewhere, I've had a look and can't find an answer.
My question is about rendering large terriain. Currently I'm using a 2048x2048 16bit heightmap in a quadtree as my game area. This gives me a nice large terrain if I treat 1 pixel in the heightmap as 5 meters with nice smooth rolling hills/mountains etc.
Now the problem is unless I increase the farclip to something huge then my hills and mountains in the distance slowly come into view. I've read that I shouldn't really have my farclip much above 1000 or i'll lose too much presicion in the depth buffer and start having z fighting issues.
I can use distance fog or even volumetric fog to hide the horizon a bit but mountains will still come into view rather weirdly. I could put them on the skydome/box too I guess but that's a bit bleh.
Thanks