Sign in to follow this  

MIGHT - Team Arena Brawler

This topic is 477 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, hello!
 
I'm a game designer for a small Swedish game development studio that is working hard on soon releasing our first game, MIGHT, on STEAM.
 
We're planning on hitting Greenlight in a matter of days and then we'll head to Early Access before launching. During the EA phase we'll be updating the game a lot, releasing more classes for free and we'll stay in Discord and communicate as much as possible with our players. We're not interested in locking the game behind huge paywalls or tiresome grinds. We just want to bring a fun game to fans of this genre and hope that's enough to keep us afloat clear.png
 
Please check us out and stay tuned for Greenlight soon!
 
https://www.youtube.com/watch?v=5T3qt24Zk2k
 
FEATURES
  • Battle in exciting team versus team combat against players around the world
  • Choose from many different classes, each with their own unique playstyle
  • Classes are easy to pick up and play, but take time to master
  • A unique graphical style with a hand-painted feel
  • Dedicated servers to ensure good connectivity between all players
  • Netcode optimized for low ping and instant response to player actions
  • Compete in the seasonal rankings or play just for fun
  • Fair matchmaking that pits you against players of your own skill level
  • Earn unique titles, avatars and in-game cosmetics
 
KIytQ4P.gif
 
DETAILS
In MIGHT two teams are pitted against each other in fair and fast-paced arena combat. No parts of the game are locked away behind a tiresome grind - once you start playing MIGHT you have access to all classes, from the in-your-face Ravager to the strategic Hunter that rather picks off his enemies from a distance.
Whether you just want to have some fun with a couple of friends or try to fight your way to the top of the leaderboards, MIGHT will have something for you.
With in-game cosmetic rewards, titles and player portraits you will be able to show off your achievements as well as your own personal style.
 
sMsnkVA.gif
 
MORE INFO
Read the FAQ
Subscribe on YouTube
Follow us on Twitter
Like us on Facebook
Join the Forum
Email us at development [at] ff-games dot [com]
Chat with us on our discord server
 
ZwKS6jv.png
Edited by MIGHT

Share this post


Link to post
Share on other sites
We'll be sending out the first keys to the first couple of people that have registered already very soon :) Going to schedule a first playtime this weekend to try and get some 3vs3's going and as long as things look good we're planning on getting it on Greenlight on Monday or Tuesday most likely.
 
When it gets on Greenlight we should be getting a huge boost in activity too so that will be fun!
 
Today we're working on some changes to the map as well as a new look for our Pyromancer class. It's only been half a day since we've announced the game to the world but the response has been really nice and we're excited to see people get into the game this weekend. 
 
dQXRRqd.png

Share this post


Link to post
Share on other sites
MIGHT's beta has gone live and we've already had a lot of enthusiastic testers join to try it out on day one. It's been a blast and we're really grateful to everyone that is signing up and providing feedback.
 
If you want to get in on the action then sign up for the beta at [url=http://www.getmight.com]getmight.com[/url]!
 
Here's a short video of some footage from some of the first online battles that have ever taken place in our game: https://www.youtube.com/watch?v=7wSFhkBEAPs

Share this post


Link to post
Share on other sites
We released our third patch yesterday. The [b]0.2.6.35 Patch Notes[/b] can be read over at our [url=http://forum.getmight.com/thread-15.html]forums[/url].
 
Today I am editing some of the footage from our first beta days and prepping a Greenlight trailer. We're also working hard on another patch with a lot of Quality of Life changes and some balance tweaks.
 
AMYU0gx.png
 
A lot of menu elements such as chat windows, friends list and game lobbies are being worked on as well and being able to test them out in real "live" situations where people are queuing and you're inviting new people into your friends list and your game lobbies have really helped us see exactly what quality of life changes needs to be made.
 
2BmKc0P.gif
[i]Our re-worked Druid now with a neat little staff[/i]
 
Lastly I wanted to show you guys a little video from yesterdays beta weekend event. We had a lot of fun matches going on for quite a few hours. Here's one round from one of the matches, unedited to show all the gameplay:
 
https://www.youtube.com/watch?v=TGkrOhKVqvM

Share this post


Link to post
Share on other sites
Play test schedule:
*** Saturday June 11th EU (6 PM GMT) & NA (8 PM EDT) Event ***
 
MIGHT beta is coming along nicely and we have had a big influx of testers this week. We've received lots of great feedback from you guys which is always appreciated. This Saturday, June 11th, we will have our second scheduled play-test. For this event we will have two different times for European and North American players. Hopefully this will give everyone a chance to play the game with a bunch of other people. 
 
The EU event will start at 6 PM GMT (see [url=http://bit.ly/28nfJfL]here[/url] for local times).
The NA event will start at 8 PM EDT (see [url=http://bit.ly/1TXuY5k]here[/url] for local times).
 
All you have to do to join in on the testing events is to start the game, log in and queue for a 3vs3 game! If there's any questions then feel free to ask them in this thread or hop into our [url=https://discord.gg/0zP8OsQUzsgLGMaP]Discord[/url] server and talk with us directly!
Edited by MIGHT

Share this post


Link to post
Share on other sites
We have released MIGHT's latest patch. You can read in detail about patch [b]0.2.9.46[/b] on our [url=http://forum.getmight.com/thread-19.html]forums[/url].
 
The main highlight of our latest patch is the [b]Witch Doctor[/b], our new class and second healer/hybrid alongside the Druid.
 
O0fUiGR.png
 
The Witch Doctor excels at healing wounded party members with his main ability Infusion.
 
nfO5aRK.gif
 
He can, however, also step into the fray to damage and debuff his opponents. When the Witch Doctor enters into the midst of combat he will use his Lacerate ability that can quickly slash up to three times, damaging his enemies and applying a Damage over Time effect to them. If he hits all three attack he will heal himself to allow him to stay at melee range if he so chose.
 
U7LypcC.gif
 
To handle pressure we've given him the Drain Soul ability that will allow him to siphon the life force from his enemies, taking their HP and movement speed for himself. This effect increases the more enemies he hits so to clump up while facing a Witch Doctor can quickly become very dangerous.
 
ZFYI9Px.gif
 
On top of this he has the ability to possess an enemy causing them to walk towards the Witch Doctor. This can be used to pull a weaker enemy away from his tank and into danger.
 
VdiZaBy.gif
 
Lastly, his ultimate is called Hex and is a very fearsome display of dark magic. With Hex the Witch Doctor will curse one enemy, making him unable to use any spells for the duration of the effect as well as suffer vastly slower movement speed!
 
r7j5dag.gif
 
We think the Witch Doctor will be warmly welcomed into many different group compositions and we're looking forward to seeing him being played in the arena. 
You can join the MIGHT beta and test the Witch Doctor out against other players in our scheduled play test this Saturday, June 11th. Details on our [url=http://forum.getmight.com/thread-9.html]website[/url]

Share this post


Link to post
Share on other sites
JMsKsYu.png
 
MIGHT is now on Steam Greenlight!
 
Today is a big day for us now that MIGHT is live on Steam Greenlight. I would ask you to please help us get through as fast as possible so we can get the released game into your hands!
 
Support us by voting [url=http://steamcommunity.com/sharedfiles/filedetails/?id=702668413]HERE[/url]
 
See you in game!

Share this post


Link to post
Share on other sites

Wow!  Looks very professional, I love the stylized graphics.  I voted over on Steam.

Thanks for your support! We're keeping on working hard on it and another patch is soon incoming :)

Share this post


Link to post
Share on other sites
Another patch is now live! Check it out :)!
 
Game Changes
  • Initial support for hand controller is now available, enable it in the game settings. Currently you can not rebind controller input, this will be updated soon.
 
Class Changes
  • Witch Doctor: Fixed issue where Infuse projectile sometimes flew too far.
  • Druid: Lash will now trigger its damage even if broken early by damage.
  • Druid: Lash root visual made more obvious.
  • Druid: Wisp now activates faster after being placed.
  • Druid: Eclipse blind fixed.
 
UI Changes
  • Hunter: Hunt tooltip is working again.
  • Fixed issue with range-indicator ring being cut off.
  • General UI style updates
  • Improved chat interface
  • Improved the key-binding UI for mouse and keyboard
 
 
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=702668413]6MVqj81.jpg[/url]
Edited by MIGHT

Share this post


Link to post
Share on other sites
Yesterday we held the EU beta event and we had more people than MIGHT has ever seen before which was great! There were plenty of games going at once and it lasted for quite a while. Now, on Saturday June 18th we're holding an event for the NA players. The NA event will start at 10 PM EST / 7 PM PST (see [url=http://www.timeanddate.com/worldclock/meetingdetails.html?year=2016&month=6&day=19&hour=2&min=0&sec=0&p1=37&p2=179&p3=137&p4=240]here[/url] for local times).
 
We hope to see just as many people for the NA event! We've set our alarms and are ready to wake up at 04:00 in the morning to join in as well so feel free to hop into our [url=https://discord.gg/0zP8OsQUzsgLGMaP]Discord[/url] during the event if you want to chat with us or have any questions. 
 
The Greenlight campaign is going great and we're very thankful for the support we've gotten so far but we still need your help so please tell your friends and get them to come vote for our game. Every vote helps!
 
We're working on the next patch where we'll release the beginning of the new matchmaking system. Up next is ranks etc as well! I've started sketching out the next class but will hold off before revealing what that's going to be for a lil' bit longer. The Guardian is currently receiving some buffs too. We felt that his RMB ability felt a bit lackluster since he could only negate one projectile and then the ability went on CD. What we've done now is to increase his Shield Blocks uptime slightly and allow him to negate any projectiles hitting his shield during the uptime. It feels much better, has a satisfying sound upon blocking and just looks way better too:
 
362W0BM.gif
 
We hope to see you in the arena tomorrow!
 
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=702668413]6MVqj81.jpg[/url]

Share this post


Link to post
Share on other sites
Another patch is now live. Here are the patch notes for 0.3.5.64!
 
Backend Changes
  • New matchmaking which is faster and respects when you queued is now live, in preparation for the ranking system.
 
Graphics Changes
  • Updated map with new look
 
Game Changes
  • Damage from the sudden death fog now scales, starting at 120 per second when sudden death begins and stopping at 520 per second when the ring is at its smallest.
 
Class Changes
  • Guardian: Fixed rotation of shield and replaced mace model.
  • Guardian: Shield Block no longer heals the Guardian when blocking an attack.
  • Guardian: Shield Block duration increased from 1 sec to 1.5 sec. Now also allows cancelling an ongoing block.
  • Guardian: Shield Block no longer interrupted from forces.
  • Guardian: Protect shield base health increased from 125 to 150.
  • Guardian: Protect now also gives the Guardian a heal over time.
  • Guardian: Protect run speed bonus increased from 35% to 40%.
  • Guardian: Shattering Slam stun duration increased from 0.5 sec to 0.75 sec.
  • Guardian: Shattering Slam range increased from 6 to 8.
  • Witch Doctor: Infusion now has a more fitting icon.
  • Duelist: Rispote will no longer block debuffs from area of effect spells.
  • Ravager: Lowered run speed bonus for Second Wind from 35% to 25%.
  • Ravager: Lowered health from 1200 to 1100.
 
UI Changes
  • Updated more of menu and hud styling to fit the updated UI look
  • Added current health value display to health bar
 
 
Don't miss the [url=http://forum.getmight.com/thread-9.html]NA play test[/url] tonight by the way!
Edited by MIGHT

Share this post


Link to post
Share on other sites
We've added something that a lot of people have been asking for: Class Descriptions!
 
pWIodPB.jpg
 
These are available on our website for now at [url=https://getmight.com/classes]getmight.com/classes[/url]. We're keeping these fairly bare-bones for now as so many little tweaks are happening all the time that we are waiting with adding numbers on the website. We're planning on adding videos of each spell down the line as well. Up next is an in-game viewer that lets you browse the classes as well as see the tooltips for each spell.
 
Another patch is about to be released and this is a big one! We'll be adding the ranking system so that you now can gain and lose ranks while matchmaking in MIGHT. We're really looking forward to adding ranks as it gives another incentive to play for the more competitive oriented players. Later on in development we'll be adding more fluff around the ranking system with proper player profiles, rewards for climbing in the ranks and reaching new leagues etc.

Share this post


Link to post
Share on other sites
Q9ArIoM.png
 
The first more bare-bones iteration of ranked mode is now live in MIGHT! With the latest patch players can now raise in the rankings when playing. Soon we'll be adding a in-game profile viewer where players can check out their own stats and current ranking as well as other players info. On our website we're also tracking the current [url=https://getmight.com/rank]top 50[/url] and this will later be available in the game as well. There's a lot more to come in the future such as proper leagues (iron, bronze, silver etc), rewards for raising in the rankings, unique titles etc so this is just the beginning!

Share this post


Link to post
Share on other sites
Pfu4Yge.png
 
After only two weeks we've been Greenlit. We're so grateful to the community for the awesome support that you've shown us during this time and we hope that you continue to support MIGHT in the future. We'll be posting a larger announcement soon with what's to come but for now we just wanted to say thank you to everyone that voted, commented and checked MIGHT out!

Share this post


Link to post
Share on other sites
MIGHT has passed through the Steam Greenlight process and is now being prepared to be released on Steam. During Steam Integration we're closing down the MIGHT beta and focusing on getting it ready for the real Steam release.
 
I'd like to thank everyone who has played MIGHT during the beta period and I'm really grateful for all the great comments and feedback you've given us. More updates are coming and a new class is being launched sometime shortly after we're up on Steam so stay tuned and thanks for your continued support!

Share this post


Link to post
Share on other sites
MIGHT has been approved by Valve and our Store is now live and set as Coming Soon. We're just waiting on the final build approval before we put it up for sale so it shouldn't be more than a day or two.
 
You can check us out on STEAM here: [url]http://store.steampowered.com//app/497270?beta=0[/url]
 
Here it is, sitting nicely in our Steam libraries: 
UNMdxNE.png

Share this post


Link to post
Share on other sites
Our live build was approved quicker than we thought and MIGHT is now available on Steam: [url]http://store.steampowered.com/app/497270[/url]
 
This is a big day and we're happy to have been able to get this far this fast. We'll be working around the clock as usual to fix any launch issues that may ensue and keep improving MIGHT. Work on the first patch that will add in a new class is already underway as well.
 
The game is 10% of right now ($4,49) so if you're interested now is a good time to check it out!

Share this post


Link to post
Share on other sites

I didn't play it for now, BUT, i was looking for games like Bloodline champions, and i think i will give it a try. It looks great :)

Share this post


Link to post
Share on other sites

This topic is 477 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this