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nicolasv

Spell Run - Game with programming article

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Hi gamers, developers and hobbyists

 
We just released a first version of Spell Run for iOS, a fun maze-runner type of game with a nice twist. You can get the game here: https://itunes.apple.com/us/app/spell-run/id1102280858?ls=1&mt=8
 
Along with it, we are writing an article about its development. The article is aimed at game developers who wish to know about another indie team experience building and releasing a game. The article is being written and new chapters will be released on a steady basis. You can check it out here: https://indelve.wordpress.com/2016/05/21/spell-run-the-backstage-of-a-game/
 
All of us (me definitely) have learned so much online we want to give something back to the community. 
 
I surely hope someone likes it and, if you do, don't forget to share and comment! It will thrive us to keep going.
 
We are currently developing a mobile space theme expansion game that will also include an article (much more technical and deep). Follow us on twitter at @indelvestudios for news and more!
 
Thanks and happy gaming!

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We now have a few more chapters out there, and already have a new version waiting to be approved at the app store with 25 levels.

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Thanks to a lot of helpful comments from forums and email, we've completely repurposed the article and made it much more oriented to our specific game rather than a technical tutorial on programming.

This is the new content we'll be covering:
 

  1. The idea of the game
  2. Language: c# or Javascript?
  3. Single scene or multiple scenes?
  4. Coding: know when to stop
  5. Physics: Rigidbody vs CharacterController
  6. Math: The Hypotenuse and PI
  7. Keep the change: use Git
  8. Making our character follow the path
  9. Creating an automated level generator
  10. Creating an automated level tester
  11. Hooking user tiles with existing ones
  12. Buffs and Perks
  13. Facebook 1: Invite friends to play
  14. Facebook 2: Analytics
  15. Monetization: In-App Purchases
  16. Beta-Testing with TestFlight
  17. Publishing and next steps

Chapters 1 through 7 are already done so go ahead and check them out, and number 8 will be available shortly.

Don't forget to follow us on twitter for news regarding articles and game development @indelvestudios

Thanks!

Edited by nicolasv

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A bit of good news. Version 1.01 is now on the App Store, which includes a total of 25 levels, plus minor improvements. Check it out at https://itunes.apple.com/us/app/spell-run/id1102280858?ls=1&mt=8

 
Also, Chapter 8 - Making our character follow the path is out, and more chapters will follow!
 
Don't forget to follow us on twitter for news regarding articles and game development @indelvestudios

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Hi coders!

 
Chapter 9 is out. We talk about how we saved tons and tons of hours of work by creating an automated level generator that creates a base structure of our levels for us, instead of us having to start from scratch each time.
 
I hope you find it useful.
 
Don't forget to follow us on twitter for news regarding articles and game development @indelvestudios

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Chapter 10 - Create an automated level tester is out. 

 
We talk about how we went one step further and created a script that allows us to check if a level is beatable or not.
 
Don't forget to follow us on twitter for news regarding articles and game development @indelvestudios
Edited by nicolasv

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