Dynamically configurator for 3D model

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1 comment, last by Scouting Ninja 7 years, 10 months ago
In project i need create configurator, in which user can change some parameters in model (color, material, addition and removal accessory). It should be a 3D model and user should be able to rotate it and dynamically change parameters listed above. What is the best way to accomplish this? I'm looking into WebGL and Unity3D right now.
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WebGL: Blender->BlenderWeb (GNU) and Blender-> Sketchfab (closed source) can do that (even without programming).
Okay, I am biased. I want to use WebGL. But then, why is there no WebVulkan?

If you aim to do this during run time use shaders, it often produces better results than changing, deleting the old model and loading the new model at run time.

Unreal4 makes this very easy if you aren't hard set on using Unity3D.

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