Jump to content
  • Advertisement
Sign in to follow this  

CMake, Blender, and BEPUik building on Linux

This topic is 928 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to build Blender with the BEPUik full-body IK system included. However, the instructions for building it are pretty thin -- Download Blender source and its build dependencies, download the BEPUik source, a miracle occurs here. Unfortunately, the miracle didn't happen and I can't figure out the magic spell needed to build this. My familiarity with CMake is limited, so all I can do is guess what's required.


I'm hoping someone here has done this before and can offer some guidance. My main question is where does the BEPUik source go? Am I supposed to merge it into the blender source, or is there some special CMake command to make it build to source directories and merge them into a single final product?


(I tried posting this question to the BEPUik thread at BlenderArtists. But it's a ghost town there.)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!