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InetRoadkill

CMake, Blender, and BEPUik building on Linux

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I'm trying to build Blender with the BEPUik full-body IK system included. However, the instructions for building it are pretty thin -- Download Blender source and its build dependencies, download the BEPUik source, a miracle occurs here. Unfortunately, the miracle didn't happen and I can't figure out the magic spell needed to build this. My familiarity with CMake is limited, so all I can do is guess what's required.

 

I'm hoping someone here has done this before and can offer some guidance. My main question is where does the BEPUik source go? Am I supposed to merge it into the blender source, or is there some special CMake command to make it build to source directories and merge them into a single final product?

 

(I tried posting this question to the BEPUik thread at BlenderArtists. But it's a ghost town there.)

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