Hi,
i recently started to get familiar with blender and unreal engine 4 and i am really interested in developing a game step by step.
So for the beginning, i decided to make a simple space flight szene. I made a model of a spaceship in blender and a space skybox for UE4 and now iam trying to figure out how i could create a cockpit for this spaceship.
i will try my best to express and explain.... :unsure:
- Do i have to create a cockpit into my 3d-model and set the camera in ue4 into the cockpit (so the cockpit is really detailed all the time and resource-intensive)
- Or do i have to create a seperate 3d model of a cockpit and use this as my first person view, so i dont have to have always a full detailed, full visible cockpit within my 3d model (performance)
- Other opportunities ?
I just dont know whats the best or the usual way is, to achieve this.
i hope someone can help me, becaue i couldnt find anything regarding this.
thanks in advance for any input !