Advertisement Jump to content
Sign in to follow this  

CMake include_directories() no such file or directory.

This topic is 959 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello every one, I have very strange problem with cmake.

I have my vulkan sdk like env varibale as Vulkan_SDK which I can find be echo $Vulkan_SDK.
FindVulkan found this on.
Architecture of project

     -Engine (folder)

         -CMakeLists.txt which is doing next, find_package(Vulkan REQUIRED) and include_directories(${VULKAN_INCLUDE_DIR}),

                                    add_subdirectory(Renderer), add_lbrary(Engine)  and target_link_libraries(Renderer)

         -Renderer (folder) 


source_group("Renderer" FILES ${SourceGroup_Renderer})

set(SOURCES ${SourceGroup_Renderer})

add_library(VorpalRenderer ${SOURCES })

target_link_libraries(VorpalRenderer ${VULKAN_LIBRARY}) 

And in Renderer folder in file VulkanAdapter.hpp <vulkan/vulkan.h> no such file or directory
But if I will message(${VULKAN_INCLUDE_DIR}) in Renderer/CMakeLists.txt, I get full path.
Also when I remove vulkan.h from Adapter.hpp and insert in Adapter.cpp, no errors.


Share this post

Link to post
Share on other sites
Looking at that last line in your problem description I suspect what you described earlier is not all you are doing and the problem happens in a dependency which tries to use your Renderer later on. Try using TARGET_INCLUDE_DIRECTORIES for your renderer instead of INCLUDE_DIRECTORIES.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!