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Uber shaders and deferred shading

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Do uber shaders generally include deferred shading workflows? Or is it done by the application?

 

I thought of something like

class ForwardShading : public ShadingTechnique {
public:
  void turnOnShaders() { forwardUberShader.activate(); }
};

class DeferredShading : public ShadingTechnique {
public:
  void turnOnShaders() { deferredUberShader.activate(); }
};

Has this issue been addressed anywhere?

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Hi. I believe they are 2 different things.
My personal d3d9 engine uses an ubershader with forward rendering.
You can combine one and another as you like, so done by the application as you stated it.

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