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poigwym

what is scene state set

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It's hard to say without more context, but you're probably talking about the collection of rendering API state required to draw a scene. Your rendering API is generally OpenGL or Direct3D, and the "state" refers to all the various things you can configure or twiddle in the rendering of a scene. This includes but is not limited to:

 

- which shader is active at each stage of the pipeline (vertex, geometry, fragment, et cetera)

- which textures are active

- which buffers are active

- how blending is configured

- which color, depth, stencil, et cetera writes are active, and which related tests are active

- which target or targets to render to

 

and so on.

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