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Gary

Points, Faces, and Textures

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I''ve been working on this for a while but I can''t for the life of me seem to figure this out... I have a ray that intersects a face. I have the point of intersection. Now, what I want to do is get the U,V coordinates of intersection point on the face. The problem is the face is mapped in 3D Studio Max so I can''t just use inverse planar mapping. Help! Gary

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Does anyone know if this even possible then?

I''ve been looking all over and I can''t seem to find any information on this topic and I''m begining to wonder if it can even be done.


Gary

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